
The 1st mode that is shown is a wireframe. You can also access them by hitting the ‘Z’ key, which displays these modes in a pie menu as shown in the image. Note: There are four viewport shading modes which are located next to the X-ray mode. Before that, you will need to change the 3D view for rendering the textured objects. It will be really useful to have some reference while working. Step 11: Now, what we have with us is the raw UV data. It is even more clear now about the purpose of marking the seams. You will find other unwrapping options as well.įinally, the cube is unwrapped. Step 10: For unwrapping your selection, use UV, then Unwrap or keep the mouse on the 3D view and hit (u and Unwrap). Now we will unwrap them by selecting all the faces (Press ‘a’). Scroll down and choose the show seams option. However, if not, press ‘n’, with the mouse above the 3D view. The seam edges will be marked in red color. For doing that, Select Edges and click 0n Mark Seam option.Īlternatively, you can keep the mouse over the 3D view and press Ctrl+E and Mark Seam. Step 8: Next, you can mark the edges as seams. Now, for selecting the edges, use the edge select icon on the top left panel as shown below. For better understanding, imagine seams as cuts made in a 3D model for converting them to 2D shapes. Step 7: Now, we can begin selecting edges to make them into seams. Note: For users of previous Blender versions, turn off the‘ limit selection to visible’ feature as ‘Show the whole scene transparent’ is not available in older versions. This makes all the objects in the scene to appear in semi-transparent/semi-opaque irrespective of whether they are in alteration or editing modes. For the easy selection of edges on the other sides, select ‘Show the Whole Scene Transparent’. Seams are simply the edges therefore, the mode needs to be in edge select mode. Step 6: After that, we have to mark seams. Step 5: Next, change the Mode from Object to Edit. Step 4: Select the Model you have to unwrap.
